Alpha Playtest Recruitment // Concord Status: Arrived

The ship reached Verity. Nobody on board knows.

HUSK is a dense sci-fi roguelike about rebuilding a maintenance Frame from wreckage, crossing broken factions, and deciding what happens when you finally breach the Bridge.

Runs
45-90 min
Mode
Singleplayer
Focus
Steam Early Access
[signal: query] REPORT. BRIDGE. ALPHA PLAYTEST OPEN RANGED WEAPONS ONLINE SHIP GRAMMAR ACTIVE GRENADE SCATTER LIVE FACTION MEMORY ENABLED LOW-KILL ROUTES NEEDED TEST THE FIRST 90 MIN STEAM EARLY ACCESS TARGET
Why play now

Help us turn a promising alpha into a Steam-ready obsession.

We need players who will break builds, get lost, try bad ideas, abuse grenades, spare factions, murder factions, read terminals, ignore terminals, and tell us where the ship stops feeling alive.

01

Map Feel

Do sectors feel like a ship, or just rooms? We want reports on corridors, landmarks, branches, dead ends, and memorable spaces.

02

Combat Pressure

Ranged fire, blast radius, door fights, alarms, and costly repairs need pressure without becoming noise.

03

Build Identity

Your Frame should feel rebuilt, not upgraded. We need feedback on parts, weight, weapon choice, era signatures, and salvage decisions.

04

Story Signal

The Concord has factions, Sleepers, Ship Mind fragments, and four endings. Tell us what lands, what confuses, and what you want more of.

The mission

You are not the hero. You are the last thing that still works.

The Bridge has been sealed since the mutiny. The bio-vaults breached generations ago. The Ship Mind split into competing voices. Fifty-two thousand Sleepers are still locked in cryo. You were a janitor. A 280-year-old protocol just woke you up.

  • Slot-based modular body: power, propulsion, weapons, sensors, utility.
  • Five eras of wreckage that change how the ship reads you.
  • Faction reactions shaped by loadout, route, signals, and violence.
  • Multiple Bridge breach paths, including low-kill and high-risk routes.
/ S T A T U S / DECK -1/5
ORDER: REPORT. BRIDGE.
CORE     150 / OVERWEIGHT
ENERGY   +10/t
TEMP     [COOL]
SCAN     NO TRUSTED HUMAN COMMAND
GATE     SEALED
PATHS    OVERRIDE / QUORUM / HULL
Current alpha build

Seven playable maps. Real ranged combat. A ship layout worth arguing about.

Latest HUSK gameplay screenshot
DROP UPDATED SCREENSHOT HERE assets/Screenshot 2026-05-15 at 11.37.39.jpg

What is in

Modular salvage, sector grammar maps, faction memory, ranged weapons, grenades, terminals, save/load, run summaries, and four Bridge endings.

What we are testing

Whether runs stay readable, tactical, strange, replayable, and emotionally sharp enough for Early Access.

Who should join

Roguelike players, systems nerds, terminal enjoyers, sci-fi readers, and anyone willing to write blunt feedback after a run.